Official Metroid Prime 3: Corruption discussion topic
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Dazuro Ghenari
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PostPosted: Thu Jun 08, 2006 9:28 pm    Post subject: Reply with quote

Dark X wrote:
OMG teh spellcheck? [/copycat]

Yeah they did. Although they probably mean that there won't be a cutscene where you lose everything, you'll just start out with nothing. But maybe, just maybe, we'll start out with Missiles and Morph Ball Bombs.
Confirmed. And the grapple beam. And probably space jump. >_>
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Dark X
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PostPosted: Thu Jun 08, 2006 9:31 pm    Post subject: Reply with quote

Well at least we won't get killed by Zoomers five seconds into the game... I didn't know all those were confirmed.
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Rance
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PostPosted: Fri Jun 09, 2006 12:07 am    Post subject: Reply with quote

Wow, I guess I misinterpreted that quote from Retro. I thought they meant we would be starting with everything right at the beggining of the game. I was pretty worried. Hunters anyone? Though it was a good game, I heard many times over that it didn't feel very metroidy.

Maybe I'm the only one, but I like backtracking all over the map after getting a new powerup just to find out what expansions I can snag. Good to know that this will still be the case.
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el padrino
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PostPosted: Fri Jun 09, 2006 2:29 am    Post subject: Reply with quote

then it isnt so bad, is it?? if you keep space jump, im all done, but if you lose it and have to get it back i would be pretty pissed Mad
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Meta-Ridley125
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PostPosted: Fri Jun 09, 2006 6:42 am    Post subject: Reply with quote

Oh, I hope that they don't have you start out with the space jump, makes things too easy if you start with em.
However, I would not mind a new, third jump added to height or something.
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MaiAriSquee
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PostPosted: Fri Jun 09, 2006 7:02 am    Post subject: Reply with quote

...I wouldn't mind a real space jump. [/moan-whine-complain]
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Meta-Ridley125
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PostPosted: Fri Jun 09, 2006 7:05 am    Post subject: Reply with quote

Yeah, but that is one of the few things that would be almost impossibe to correctly add to the game without breaking it for us. A true space jump would be cool, but the number of SW that would be found with it would be staggering...
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MaiAriSquee
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PostPosted: Fri Jun 09, 2006 7:13 am    Post subject: Reply with quote

Bull. All it takes is decent level design and maybe, JUST MAYBE, some tweaking of the mechanics. Retro has handled the franchise for a long time now- they have become the Metroid FACTORY- they need to get their butts in gear and give us some truly amazing product that reinvents the franchise and blows the world on their backsides with its awesomeness and Metroidy originality.
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Meta-Ridley125
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PostPosted: Fri Jun 09, 2006 7:23 am    Post subject: Reply with quote

Meh, if you think of it, having a space jump like that would be boring after a while. It would negate the Screw Attack altogether, and make travel boring. I would rather hop, Screw Attack, and grapple to get around. Gives the game more depth in my opinion.
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Dark X
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PostPosted: Fri Jun 09, 2006 2:04 pm    Post subject: Reply with quote

Same as above. A "real" space jump would ruin the game. People would be able to travel across, say, that Grapple zipline area in 20 seconds instead of actually doing the course again. Metroid is not about skipping areas quickly. It's about backtracking, time, and patience.
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GreenMamba
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PostPosted: Fri Jun 09, 2006 4:01 pm    Post subject: Reply with quote

You're kidding, right?
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Dark X
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PostPosted: Fri Jun 09, 2006 4:03 pm    Post subject: Reply with quote

Yes. Rolling Eyes
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MaiAriSquee
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PostPosted: Fri Jun 09, 2006 6:07 pm    Post subject: Reply with quote

Indeed. That's how it happened in the other games. To prevent that kind of "problem," the designers put the space jump LATER in the game. You're supposed to go, "YEEEEEEESS! Now I don't have to do that dang thing AGAIN! HA HA! I can just jump over it ! HA HA-!" That would've felt great in Magmoor caverns. In fact, that would've been fabulous.

Besides, space jumping doesn't negate the other stuff. You can still do it if you want to. Rolling Eyes

And HOW would it negate the screw attack?! The screw attack is an UPGRADE to the SPACE JUMP- that makes the SPACE JUMP LETHAL. And green and rather fabulous and killing-ful. Again, it would've been great in Magmoor caverns to go "HAHA! I can jump across the lava and KICK MAGMOORS BOOTY IN A THRICE! HA HA-"
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Meta-Ridley125
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PostPosted: Fri Jun 09, 2006 11:42 pm    Post subject: Reply with quote

I just feel that there are a few things that can't be carried over from the 2-D Metroid games to the 3-D ones, with a true space jump being one of em.(The other speed booster, but that would be easier to work out)
Remember, many, many of the areas in both Prime 1 and 2 were either open outdoor areas(all strangly in canyon-like settings Rolling Eyes ) or semi-indoor areas with many open air ceilings. I don't want Retro to put invisible walls there to block people from flying away.(like in Zero Mission and Super)
Oh and the Screw Attack looks just about the same as last time, so like I said, true space jump and this new Screw Attack can't mix. I really like the 2-D Metroids, but I enjoy the differences between the 3-D and 2-D games. True space jump is one thing that should stay in the 2-D relm.
But using grapple whenever we want for many different things is a nice touch. Smile
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MaiAriSquee
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PostPosted: Sat Jun 10, 2006 5:31 am    Post subject: Reply with quote

BAH! Think what you will! I still disagree, but I'll try to quell my attack teeth, aka, not go into a long winded diatribe as to why I disagree.

Instead I'll go into a short winded diatribe. Laughing

The space jump can work. All it takes is actual design and creativity. Maybe there should be more large caves. Or vines. Or perilous weather and gases that prevent you from going higher. ...or you don't get the true space jump until very late, preventing you from breaking.

.... or you CAN go beyond the walls, and actually explore a WORLD. Wow...that'd be cool. Imagine exploring an actual planet.

Like I said, all it takes is some design and hard work. The same goes for a third person metroid, of which I'm also a heavy advocate, and will try very hard not to go into here.

And I never said they were GOING to implement my idea, I just thought they should. Razz If they did implement my idea, the screw attack would be changed, and in no way "negated." Neither would the grapple beam. (Speaking of it's absense in Fusion, why would the scientists install grapple points on a research station?? It makes more sense that they would just have handles and ladders, but that's a whole other topic. Now, in ZM, the only excuse they have is that it wasn't originally there. :b)

..aaahhh.. I didn't even make an effort to not write as much. Sweat
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